Just added three new tips covering how to setup radar beams in a virtual tour.
Each tip has its own video as well as projects you can download.
The tips are in the Tips section of Pano2VR and can also be found here:
We are happy to release a new version of Pano2VR. While looking at the features we decided that this justifies a minor release number instead of just a 3.0.1 release. Of course this moved back the planned features for 3.1 to 3.2 as you can see in the updated roadmap.
The major new features are WebGL support for the HTML5 output so now Firefox >=4.0 and Chrome >=9.0 are also supported. Another highlight is the built-in web server to simplify local testing.
HTML5 multi-touch support for Android 3.1 and Blackberry Playbook
Hebrew and Greek translations
There have been also a lot of bug fixes. For instance, Flash panoramas work again in Flash 9/CS4.
We also did a lot of the improvements in every other part of the software.
We are very proud to announce the final release of Pano2VR 3.0 after almost 8 months in public beta. The major new features compared to 2.3 are:
HTML5 export (iPhone/iPad)
Multi Resolution
Transitions
Photoshop PSB/PSD and BigTIFF support
SVG/SWF objects in the Skin
We also did a lot of the improvements in every other part of the software. We like to thank everyone who beta tested and helped us to improved Pano2VR with their bug reports and suggestions.
To demonstrate some of the key features we created a short video:
As Pano2VR 3 is a major new release, this is for the first time a paid upgrade, however if you bought Pano2VR 2 since 1.1.2010 the upgrade is free. To buy or upgrade your license please visit the license page.
To show you some of those new features we updated the examples page. You can also use the iPhone friendly shortcut: http://ggnome.com/3.
We just released a new beta for Pano2VR. This is mainly a bug fix release but also some new features have been added.
With this beta the preview image is saved along with the project so the “resizing” process can be avoided if the image has not changed. In combination with the experimental feature “smart loading” (you have to enable this in the settings) you can open gigapixel projects almost instantly.
Skins now support masking for containers and we added new actions that are triggered during multi resolution tile download. You can find the complete list of changes in the change log.
I am happy to announce a new beta version for Pano2VR. This time we had a really long bug list so it took a while. As I wanted to also fix the Photoshop BigTIFF bug on Mac OS, Adobe confirmed the bug in Photoshop but they have no work around and will not fix it until CS6. So we needed a new solution to import gigapixel images and as Adobe finally published the PSD/PSB format we went with that. Starting with this beta you can load/save PSD/PSB files in Pano2VR.
Another new feature in this beta are margins in the Skin. Margins allow you to place skin elements (for example the map) outside of the panorama. Martin was kind enough to produce a tip over the weekend to show margins in action.