Search found 13 matches
- Sat Mar 10, 2012 6:08 pm
- Forum: Pano2VR general
- Topic: Chrome for Android, and packaging as an android app.
- Replies: 3
- Views: 4131
Re: Chrome for Android, and packaging as an android app.
Two kind of related questions. 1. Will the development team release code to do provide an HTML5 / WebGL export to 'Chrome for Android' when it is launched soon, (no flash player in that browser, due to Adobe halting mobile flash dev), I am expecting this to become the browser of choice for Android ...
- Sat Mar 10, 2012 5:11 pm
- Forum: Pano2VR general
- Topic: HTML5 Correct fullscreen behaviour
- Replies: 13
- Views: 11651
Re: HTML5 Correct fullscreen behaviour
Using mac safari as well, and your "Correct Behavior" pano works perfectly (it does have a lengthy download time) but I think that 360 Texas's comment that it doesn't fill the whole screen is not correct. The html5 player only fills the browser window rather than a true full screen as in f...
- Sat Mar 10, 2012 4:49 pm
- Forum: Pano2VR general
- Topic: HTML5 webGL memory leak
- Replies: 2
- Views: 3283
Re: HTML5 webGL memory leak
Thanks Thomas.
- Sat Mar 10, 2012 4:48 pm
- Forum: Pano2VR general
- Topic: Hotspots Html5 Javascript Function Calls
- Replies: 11
- Views: 10907
Re: Hotspots Html5 Javascript Function Calls
Hi Daniel,
Having many frustrating sessions in the past and receiving help from generous contributors, I am glad I help someone else for a change.
Burley
Having many frustrating sessions in the past and receiving help from generous contributors, I am glad I help someone else for a change.
Burley
- Wed Mar 07, 2012 10:46 pm
- Forum: Pano2VR general
- Topic: Hotspots Html5 Javascript Function Calls
- Replies: 11
- Views: 10907
Re: Hotspots Html5 Javascript Function Calls
I just updated to version 3.1.3 of pano2VR (64bit Cocoa for MAC). I have the same problem. Now I will explain my steps: - open Pano2VR 3.1.3 64bit Cocoa - Revision 1944/4.7.3 Feb 27 2012, 12:19:25 - add my input file in cube faces format - add a point hotspot with URL=javascript:alert('test') - add...
- Tue Mar 06, 2012 9:54 pm
- Forum: Pano2VR general
- Topic: HTML5 webGL memory leak
- Replies: 2
- Views: 3283
HTML5 webGL memory leak
Hello, It appears to me that there is a memory problem with the HTML5 webGL player (which affects firefox, and chrome at the moment). If you have a tour that has a hotspot or several hotspots that allow navigation between the panoramas, and you use anypano.xml as the url (which will cause the pano t...
- Tue Mar 06, 2012 9:34 pm
- Forum: Pano2VR general
- Topic: Hotspots Html5 Javascript Function Calls
- Replies: 11
- Views: 10907
Re: Hotspots Html5 Javascript Function Calls
Hi ranonE,
I have downloaded version 3.1.3 of pano2VR (I am using the 64Bit Cocoa version(mac)) and the problem as described above seems to be resolved, which in your case should eliminate the need to eval() the code.
Hope that helps you
Burley
I have downloaded version 3.1.3 of pano2VR (I am using the 64Bit Cocoa version(mac)) and the problem as described above seems to be resolved, which in your case should eliminate the need to eval() the code.
Hope that helps you
Burley
- Fri Mar 02, 2012 10:41 pm
- Forum: Pano2VR general
- Topic: hideurlbar on firefox mobile
- Replies: 0
- Views: 1924
hideurlbar on firefox mobile
Has anyone tried firefox mobile on android with the html5 player? The url bar does not scroll as it does on iOS, and it leaves the pano partially hidden. I can manually scroll up to hide the url bar, but it does not do so automatically. Is there a different solution?
- Wed Feb 22, 2012 8:42 pm
- Forum: Pano2VR general
- Topic: Hotspots Html5 Javascript Function Calls
- Replies: 11
- Views: 10907
Re: Hotspots Html5 Javascript Function Calls
Thanks for the explanation. I replaced the line: "me.player.openUrl(me.hotspot.url,me.hotspot.target);" with: if ( /* TRUE if match a javascript code */ ) { eval(me.hotspot.url); } else { me.player.openUrl(me.hotspot.url,me.hotspot.target); } My problem is that on the hotspot with code &q...
- Wed Feb 22, 2012 6:25 pm
- Forum: Pano2VR general
- Topic: Scaling skin with flash fallback?
- Replies: 15
- Views: 13637
Re: Scaling skin with flash fallback?
Dave, Firefox on android does use the html5 tour. It is using webGL rather than css 3D transforms. For a while pano 2VR was using modernizer to test for 3D transforms, but now is using custom script to test for either 3D and/or webGL. Firefox and Chrome both support webGL and the pano2vr player is u...
- Mon Feb 20, 2012 6:29 pm
- Forum: Pano2VR general
- Topic: Scaling skin with flash fallback?
- Replies: 15
- Views: 13637
Re: Scaling skin with flash fallback?
Hi Burley, Skin content needs to change between devices, an Android tablet with a larger screen can display far more than a Phone running the Android OS. Similar to our HTML5 Tour example on our website. The iPad can display the map while the iPhone displays a set of thumbnails. Scaling skin elemen...
- Thu Feb 09, 2012 9:06 pm
- Forum: Pano2VR general
- Topic: Scaling skin with flash fallback?
- Replies: 15
- Views: 13637
Re: Scaling skin with flash fallback?
Hi Hopki, Are you changing the skin for the android because the handheld (i.e. not a tablet) have such a large DPI that normal buttons do not resolve correctly? Is there a way to get Pano 2VR to use the Capabilities.screenDPI feature of flash to build in proper proportioning on buttons? Or is it sup...
- Thu Feb 02, 2012 2:58 pm
- Forum: Pano2VR general
- Topic: Hotspots Html5 Javascript Function Calls
- Replies: 11
- Views: 10907
Hotspots Html5 Javascript Function Calls
This is more an FYI because the answer was supplied by Garden Gnome while applying for the forum, but it may be useful to others. Here was my Question: it used to be that I could place in hotspot url something like: javascript:myFunction('var1','var2'); and it would call the function from the host p...