The skin is produced using Pano2VR 2.2 Beta4, including full navigation map.
In addition, it also has path directions in the navigation process.
I added 'Day/Dight View In The Same scene' solution,too.
(In this example, I use a different pano image instead, because of the lack of the night scene image.)
Online Example Link:
http://cq.panomap.cn/gch/firehell/mynewhouse/index.html
You can also download the example package here:
http://cq.panomap.cn/gch/firehell/mynew ... thtest.rar
Here is the link of all resource file used in this example (Including: images used in the skin, skin project file, original pano image, pano2vr project file of each scene, etc.):
http://www.panomap.cn/bbs/thread-143-1-1.html
You can easily download them after registration in the panomap forum and reply to the thread.
Share the new tour skins and Source file(Pano2vr 2.2beta4)
Last edited by firehell on Sat Nov 22, 2008 6:41 am, edited 1 time in total.
Thomas,
I hope that the new version of Pano2vr will be improved for same workmanship like this tour sample.
in order to achieve the direction consistency, I have to need more and more parameters be set in the action panel.
so,I hope the Action Panel could be added the selection Copy and Paste function.
the Paste would be used in any elements's Action Panel also.
maybe, have any new simple way to achieve same workmanship like this tour sample.
just like it:
I hope that the new version of Pano2vr will be improved for same workmanship like this tour sample.
in order to achieve the direction consistency, I have to need more and more parameters be set in the action panel.
so,I hope the Action Panel could be added the selection Copy and Paste function.
the Paste would be used in any elements's Action Panel also.
maybe, have any new simple way to achieve same workmanship like this tour sample.
just like it:
I guess it is much better to create something like a "sub program" for the actions instead of copy and pasting. You can do this with an empty container. Add all actions with "on click" to it and then trigger this actions for the element with "trigger click" target "container id".
MfG, Thomas
yeah,
I have tried it as your said,
for example in my sample:
there are 30 points in the map,
at first, I put 30 points in a container, I called the container ID is "hide"
then I copied the 30 points again in the map container.
and I setup action of every 30 points in map container .
first action is hide the ID=hide Container,
and other 11 actions is "show" the other 11 points should be showed in map .
and then I copied the new 30 points in map container to the ID="hide" container ,recover that first older 30 points in ID="hide" container.
so, there will be 60 map points in Skin
I have tried it as your said,
for example in my sample:
there are 30 points in the map,
at first, I put 30 points in a container, I called the container ID is "hide"
then I copied the 30 points again in the map container.
and I setup action of every 30 points in map container .
first action is hide the ID=hide Container,
and other 11 actions is "show" the other 11 points should be showed in map .
and then I copied the new 30 points in map container to the ID="hide" container ,recover that first older 30 points in ID="hide" container.
so, there will be 60 map points in Skin
just now,
I tried to test with over thread,
but find some logistic wrong. it won't work well.
I am really confused in action
I tried to test with over thread,
but find some logistic wrong. it won't work well.
I am really confused in action