Give me 2-3 more days. I am close....Aduffy wrote: Any how I have held out 10 days, thats the best I can manage.. Any status updates for 2.2???
Pano2VR 2.1.0 released
MfG, Thomas
Hi Thomas,Because this is the internal representation. You can change them back to the original JPEGs in the XML. It should even work to use SWFs.
If one were to load an external swf file, can this swf file be an animation? Or reference external XML files?
Pat L
You should be able to load a full blown SWF file and the SWF should be able to load its own XML files. I never tested this, but it should work.makiedog wrote: If one were to load an external swf file, can this swf file be an animation? Or reference external XML files?
MfG, Thomas
Thomas,You should be able to load a full blown SWF file and the SWF should be able to load its own XML files. I never tested this, but it should work.
What's the syntax for loading an external swf file in this case? Currently in order to load a .png file, it uses the following code:
Code: Select all
skin+='<element type="image"x="315" y="123" anchor="0" width="124" height="59" id="Image 42" visible="1" alpha="0.8" scalex="1" scaley="1" center="4" imgurl="skin_23.png" >';
Pat L
Hi,thomas wrote:I just posted the final Pano2VR 2.1 version.
New features are:You can download the new version as always from the Pano2VR download page.
- Patch tool (watch the tutorial)
- Virtually no image size limits (the 2GB TIFF file size is the only limit)
- Externalize images and skin (create a player with external images)
- Javascript interface (documentation)
- RDF meta data in the Flash SWF file
- Dutch translation, Pano2VR is now available in 14 languages.
I'm new to this forum and new to the tool as well but thanks for the very helpful and informative tutorials and links you shared. The forum site is really great and very organize.