Folks,
I have logged a similar issue earlier. The P2VR editor is extremely slow with just 200 poly and 200 hotpspots on a pano.
I have a 32 GB ram machine with RTX2070 GPU and SSDs as my disk. With just 200 poly hotspots and 200 point hotspot, Pano2vr editor become extremely slow. I can see it is now consuming the entire memory, but the cpu utilization is hardly 15 %.
I am very close to my delivery date and would really appreciate a quick fix.
Appreciate a quick fix,
Thanks
Harsh
ps: pls see viewtopic.php?p=69993&hilit=slow#p69993. I believe there was a bug logged as per the response. Not sure if it was ever fixed
P2VR 7 editor extremely slow with 200 poly and 200 hotspots
Same here with the similar configuration... Windows 11 pro, 32 GB RAM, RTX 2060 12 GB, 2TB M2 NVMe SSD starting scratch disk + extended 18 TB 7200 rpm scratch disk. The system start lagging... BUT Linux system with only 16 GB and only 1 TB SSD scratch disk works fluently.
Windows 11 issue?
Windows 11 issue?
Could you please send me just the project file (as PM or email to support@ggnome.com), so that I can have a look?
MfG, Thomas
I somehow overlooked the orignal bug from last year, but I have now found the problem. This will be fixed with Pano2VR 7.0.4.
MfG, Thomas