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No cylindrical looping without 3D distortion

Posted: Fri Jan 21, 2011 7:46 am
by technopol
Before I buy Pano2VR, I want to know if horizontal looping works in cylindrical mode when 3D distortion is disable, with the licensed version; because it doesn't in the trial mode.

Re: No cylindrical looping without 3D distortion

Posted: Fri Jan 21, 2011 10:33 am
by smooth
You don't say what projection your Cylindrical panorama is?
My guess is that it will be Equirectangular.

Drop the Cylindrical panorama image onto a 2:1 aspect ratio canvas (exactly twice as wide as tall).
Import into Pano2VR as a Equirectangular image and then set your tilt +/- limits.
This will allow you to work with 2D/3D methods.

Regards, Smooth 8)

Re: No cylindrical looping without 3D distortion

Posted: Wed Feb 02, 2011 4:49 am
by technopol
Our projection is pure partial 360° cylindrical.

I tried your solution with Equirectangular input type, but when I came to set the "no 3D distortion" in the "Tile Settings", the option was not there (obviously since equirectangular projections always need 3D distortion to be properly shown :wink: ).

We bought the license so we got the answer: continuous 360° horizontal looping doesn't work in Pano2VR 2.3.4's flash output using Input Type Cylinder and "no 3D distortion" enabled, even with Horizontal FOV set to 360°. Would be cool if that feature could be added; we need it in our application.

thanks,
technopol

Re: No cylindrical looping without 3D distortion

Posted: Fri Feb 11, 2011 8:38 pm
by Lars Holst Hansen
I can only second the request: the possibility of 360° looping with pure cylidrical images in flash. It should be far less complicated than the 3D distortion that I sometimes find annoying. It works fine in QuickTime so for flash I will consider it a bug, really.