SVG Image Properties
From Garden Gnome Software
ID: Give the image a unique ID or name. This field is also visible (and editable) in the Editor Panel.
Position: The x and y coordinates for the SVG. This field is also visible (and editable) in the Editor Panel.
- Anchor: Use this grid to "stick" the element to a section of the movie window. This is also the same anchor grid as in Editor Panel.
Size: Adjust the SVG's size (width and height) in pixels.
Scaling: Scales the SVG along the x and y axes. Doubling the value on either axis, for instance, will double the size of the element. If a scaling modifier is enabled, this scaling setting is ignored.
- Center: Use this grid to determine how the SVG scales. The default is set to the center so the element will scale in or out from its center. If you anchor the scaling to the upper left corner, for example, the scaling will center from this point.
Angle: Use this parameter to adjust the angle of the SVG element.
Visible: Set the visibility of the SVG element and its opacity. An Alpha of 1.000 is opaque. Lowering this number will increase the element's transparency.
- Hand Cursor: Select this to have the hand cursor show when the mouse rolls over the SVG element. This makes it more obvious to the user that the area is interactive.
Image: This option shows the SVG image and gives you the option to change the file.
- Change…: Clicking this will open a dialog in which you can navigate to and choose a different SVG image if needed.
Over-State: This option lets you add an image for the Over State (when the mouse hovers over the image, this image will appear in place of the Image).
- Change: Click to replace the image.
- Remove: Click to remove the image.
Selected-State: This is the selected state image. If no image appears, it means no image has been selected for this state.
- Change: Click to replace the image.
- Remove: Click to remove the image.
Download: Select Export to first frame to have the SVG on the first frame of the movie.
Hotspot Proxy ID: Enter the corresponding hotspot ID. The ID should come from the hotspot's ID field in the hotspot editor. Using hotspot proxies gives you the ability to link skin elements to specific hotspots. (See part six of the hotspot tutorial for more information.)
See also
Hotspot Tutorial (Pano2VR)#Part 6:Using Proxies & Indicating Location