Text Element Properties
From Garden Gnome Software
When adding text, a text field will appear in the Editor window.
ID: Give the text element a unique ID or name. This field is also visible (and editable) in the Editor Panel.
Position: The x and y coordinates for the text element. This field is also visible (and editable) in the Editor Panel.
- Anchor: Use this grid to "stick" the element to a section of the movie window. This is also the same anchor grid as in Editor Panel.
Size: Adjust the width and height of the text box.
Scaling: Scales the text element along the x and y axes. Doubling the value on either axis, for instance, will double the size of the element. If a scaling modifier is enabled, this scaling setting is ignored.
- Center: Use this grid to determine how the text element scales. The default is set to the center so the element will scale in or out from its center. If you anchor the scaling to the upper left corner, for example, the scaling will center from this point.
Angle: Use this parameter to adjust the angle of the element.
Text: Add your text for the text box here. HTML tags can be used.
- Color: Change the color of the text
- Align: Align the text within the box to the left, right, or center.
- Word Wrap: When selected, will wrap the text to the next line.
- Auto Size: Select this to automatically size the box around the text.
- Evaluate: Select this if JavaScript is being used in the text box above. This is useful for calling up any information found within your project.
Visible: Set the visibility of the text element and its opacity. An Alpha of 1.000 is opaque. Lowering this number will increase the text element's transparency.
- Select Hand Cursor to have the hand cursor show when the mouse rolls over the text element. This makes it more obvious to the user that the area or text element is interactive.
Background: Choose, Enable to show the background of the text element.
- Click on the square next to Color to choose a color for the background.
Border: Define the width of the border in pixels and choose a color for the border.
Hotspot Proxy ID: Enter the corresponding hotspot ID. The ID should come from the hotspot's ID field in the hotspot editor. Using hotspot proxies gives you the ability to link skin elements to specific hotspots. (See part six of the hotspot tutorial for more information.)
See also
Hotspot Tutorial (Pano2VR)#Part 6:Using Proxies & Indicating Location